Show controls
Fluxweave
Glass Drift
Noisy Bloom
Crystal Pulse
Hide controls
0×0 • gen 0
Collapse
Play
Step
Randomize
Clear
Mirror mode
AR filter
Paint: click/drag
Cell size
Speed (steps/sec)
Brush state (0-31)
Palette shift
Palette spread
Motion controls (mobile only)
Mirror strength
Gravity wells: On
Add Gravity Well
Cycle Well Type
Gravity radius
Gravity strength
Gravity falloff
gaussian
linear
inverse
wells 0
Entropy
0.0
Mean
0.0
Local variance
Random jump
noise
Chance / step
With probability p, a cell jumps to a new random state.
Random walk
drift
Chance / step
Step size (±)
With probability p, a cell drifts ±k states (wraps around).
Neighbor diffusion
smooth
Strength
Chance / step
Pulls each cell toward the circular mean of its 8 neighbors.
Global oscillator
breath
Period (steps)
Amplitude (states)
Adds a global sinusoidal push to all cells (wraps).
Crystallize
band
Bands
Strength
Quantizes states into a smaller set of bands (softly).
Edge enhance
sharp
Strength
Pushes away from neighbor mean (adds crisp boundaries).
Tips
Space = Play/Pause
For silky motion:
Random walk
+
Diffusion
(low jump).
For “breathing crystal”:
Oscillator
+
Crystallize
+ a touch of
Edge enhance
.