Fluxweave

0×0 • gen 0
Paint: click/drag
wells 0
Entropy 0.0 Mean 0.0 Local variance
Random jump
noise
With probability p, a cell jumps to a new random state.
Random walk
drift
With probability p, a cell drifts ±k states (wraps around).
Neighbor diffusion
smooth
Pulls each cell toward the circular mean of its 8 neighbors.
Global oscillator
breath
Adds a global sinusoidal push to all cells (wraps).
Crystallize
band
Quantizes states into a smaller set of bands (softly).
Edge enhance
sharp
Pushes away from neighbor mean (adds crisp boundaries).

Tips

Space = Play/Pause
For silky motion: Random walk + Diffusion (low jump).
For “breathing crystal”: Oscillator + Crystallize + a touch of Edge enhance.